Rules / Must Capture

Must Capture chess: rules and the opening trap to know

Last updated November 3, 2026

Must Capture is regular chess with one extra law: if you have a legal capture, you have to make one. You still win by checkmate, and stalemate is still a draw. That single law changes how you read a position, because your opponent can now choose some of your moves for you.

The rules

Unlike Antichess, where you try to lose all your pieces, the goal here is the normal one. Kings keep their royal status, and castling is unchanged.

Why 1.e4 d5 loses the queen

In ordinary chess, 1.e4 d5 is the respectable Scandinavian Defense. Here it's a blunder, and every step after it is forced for Black.

  1. 1.e4 d5 2.exd5. White has exactly one legal move, because the pawn capture is available.
  2. 2...Qxd5. Black also has exactly one legal move. The queen is dragged to the center.
  3. 3.Nc3. White has no capture available, so any move is allowed. White plays a useful developing move and hands the turn back.
Black rook on a8
Black knight on b8
Black bishop on c8
Black king on e8
Black bishop on f8
Black knight on g8
Black rook on h8
Black pawn on a7
Black pawn on b7
Black pawn on c7
Black pawn on e7
Black pawn on f7
Black pawn on g7
Black pawn on h7
Black queen on d5
White knight on c3
White pawn on a2
White pawn on b2
White pawn on c2
White pawn on d2
White pawn on f2
White pawn on g2
White pawn on h2
White rook on a1
White bishop on c1
White queen on d1
White king on e1
White bishop on f1
White knight on g1
White rook on h1
After 3.Nc3, Black's only legal moves are the three queen captures on the marked squares. All three pawns are defended.

Now Black has to take. The queen's three options are Qxa2, Qxd2+ and Qxg2, and there's nothing else on the board Black may play. Each pawn is protected: the rook or knight retakes on a2, the bishop, queen or King on d2, and the bishop on g2. Black gets one pawn for the queen.

The choice of third move matters. 3.h3 looks just as quiet, but it puts a pawn on the long diagonal of the bishop on c8, which became open when the d-pawn left. Black can then answer 3...Bxh3, which satisfies the duty to capture, so the queen isn't lost yet. That's the habit this variant teaches: before a quiet move, list every capture it makes available to the other side.

Three habits that win games

Count what you're offering

Every pawn you push and every piece you develop may create a new forced capture. A move can be good or bad purely because of the capture it allows. Look at the board from your opponent's side before you let go of the piece.

Use sacrifices as steering

A cheap piece can pull a defender off the square it guards. If your opponent's only capture is with the knight protecting their King, giving up a pawn moves that knight, whether they like it or not. If they have two captures available, the trick may fail, so check that the capture you want is the only one.

Keep your queen away from loose captures early

The line above works because a queen in the open has long lines full of defended pawns. Bringing the queen out early is risky in normal chess. Here it can lose on the spot, since one defended pawn along its line can be enough once it has no other move.

Reading the screen

When a capture is available, EX Chess draws a thread of light from the attacker to its target. Picking any other move shows a warning. You can try the line above against the computer in a few seconds.

Play Must Capture for free

Next: Shadow King