Rules / Invader

Invader chess: rules and tactics for 15-second phases

Last updated November 3, 2026

Invader throws out the idea of one move per turn. In your phase, you have 15 seconds, and each of your pieces may move once. You can shift a whole army, or just one pawn, and then hand over. It plays more like a real-time strategy game than chess, and a phase passes very quickly.

The rules

Black rook on a8
Black knight on b8
Black bishop on c8
Black queen on d8
Black king on e8
Black bishop on f8
Black knight on g8
Black rook on h8
Black pawn on a7
Black pawn on b7
Black pawn on c7
Black pawn on d7
Black pawn on e7
Black pawn on g7
Black pawn on h7
Black pawn on f6
White queen on h5
White pawn on e4
White pawn on a2
White pawn on b2
White pawn on c2
White pawn on d2
White pawn on f2
White pawn on g2
White pawn on h2
White rook on a1
White knight on b1
White bishop on c1
White king on e1
White bishop on f1
White knight on g1
White rook on h1
White's queen gives check along the diagonal. The game isn't over: Black has a whole phase to deal with it, for example with ...g6.

Checkmate isn't the end, a phase is

Because you can move several pieces, a check that looks deadly can often be answered. You might block with one piece and capture the attacker with another. So "mate" doesn't apply here. What counts is whether your King is attacked at the moment your phase ends.

That gives one simple priority: whatever else you're doing, spend the last few seconds confirming your King isn't in check. Running out of time with your King in check throws away the game, however far ahead you were.

The discovered attack wins on the spot

This is the tactic that defines the variant. Since each piece only moves once per phase, a piece that moves up to attack the King can't also capture it in the same phase. But a piece that has been waiting behind another one can.

Black king on e8
White knight on e4
White queen on e2
White king on e1
White moves the knight off the e-file. The queen hasn't moved yet this phase, so it can now capture the King on e8 and win at once.

In that position, Black isn't in check when White's phase begins. The knight is in the way. White moves it anywhere, the line opens, and the queen takes the King in the same phase. Black never gets a chance to answer.

So being out of check isn't the same as being safe. When your phase ends, look along every open line toward your King. If there's exactly one enemy piece between your King and an enemy queen, rook or bishop, you're in danger, even with no check on the board. Move your King off the line, or put one of your own pieces on it, before the clock runs out.

Practical tips

Keep your King's move in reserve

Each piece moves once, and that includes the King. If you move your King early in the phase and then open a line to it with another move, you can't run with the King again. Move other pieces first when you can.

Plan during your opponent's phase

You can see the board while your opponent moves, so use that time to choose your first moves. Fifteen seconds is enough for a handful of good moves if you've already decided on them, and for almost nothing if you haven't.

Each piece captures only once

A queen can't sweep through two pieces in one phase, so a pile of undefended pieces is less fragile than it looks. On the other hand, several different pieces can all capture in a single phase, so count how many of your pieces can be attacked at once.

Reading the screen

The clock shows the time left in the phase, and pieces that have already moved get an orange outline. Press End phase when you're done.

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Next: Traps