Rules / Traps

Trap chess: rules and how to hide and avoid traps

Last updated November 3, 2026

Before a game of Traps begins, both players hide traps on their own half of the board. Any piece that lands on a trap is removed, including your own. It's chess with mines, and most of the skill is working out which squares can't be mined.

The rules

Black rook on a8
Black knight on b8
Black bishop on c8
Black queen on d8
Black king on e8
Black bishop on f8
Black knight on g8
Black rook on h8
Black pawn on a7
Black pawn on b7
Black pawn on c7
Black pawn on d7
Black pawn on e7
Black pawn on f7
Black pawn on g7
Black pawn on h7
White pawn on a2
White pawn on b2
White pawn on c2
White pawn on d2
White pawn on e2
White pawn on f2
White pawn on g2
White pawn on h2
White rook on a1
White knight on b1
White bishop on c1
White queen on d1
White king on e1
White bishop on f1
White knight on g1
White rook on h1
Black's traps can only be on the shaded half. White's own half can only hold White's traps, and White placed those.

Which squares are safe

You know more than it seems. Three facts narrow the search quickly:

Sending a cheap piece first is the natural plan. A pawn that lands on an unknown square and survives clears the way for the pieces behind it. Losing a pawn to a trap also costs your opponent one of their traps.

Where to place your traps

Under a piece that looks like a target

A trap under your f7 pawn does nothing when the game starts, but a bishop that captures on f7 lands on the square and is removed. A quick attack on f7 or f2 runs straight into it. The same idea works under any piece you expect to be captured.

On central squares your opponent wants

For Black, e5 and d5 are obvious choices. White's pieces like to land there. The drawback is that your own pieces want those squares too, so you have to remember and avoid them.

Not where you need to move

Traps hit their owner. A trap on a square your own knight needs in the opening will cost you a move or a piece. Before you confirm, think through your first few moves. Your castling squares deserve a look too, since the King and the Rook both land.

Keep count of the King's hit

The King can step on one trap and live, so late in the game it can sometimes test a square that a more valuable piece shouldn't. But it's a one-time allowance, and it counts both players' traps together. After one hit, your King can't risk any unknown square, and an opponent who noticed can play for that.

Reading the screen

You see your traps only while placing them. Once the game starts, every trap is hidden, including your own, so you have to remember where you put yours. The replay shows them all.

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