Rules / Vanish

Vanish chess: rules and how to use the forecast

Last updated November 3, 2026

In Vanish, the board itself attacks both players. Every few moves, a handful of squares is emptied. Any piece on them is gone, and the game tells you exactly which squares and when. The surprise isn't the event, it's what your opponent does about it.

The rules

Black rook on a8
Black knight on b8
Black bishop on c8
Black queen on d8
Black king on e8
Black bishop on f8
Black knight on g8
Black rook on h8
Black pawn on a7
Black pawn on b7
Black pawn on c7
Black pawn on d7
Black pawn on f7
Black pawn on g7
Black pawn on h7
Black pawn on e5
White pawn on e4
White knight on f3
White pawn on a2
White pawn on b2
White pawn on c2
White pawn on d2
White pawn on f2
White pawn on g2
White pawn on h2
White rook on a1
White knight on b1
White bishop on c1
White queen on d1
White king on e1
White bishop on f1
White rook on h1
An example forecast on the marked squares. Black's queen and White's knight are both standing on target squares, and c4 is empty for now.

What the numbers say

The squares are drawn at random across the board. With about two and a half squares per event, a given square is targeted a little under 4% of the time. The gap between events averages seven moves. In a typical game, that means a steady trickle of losses rather than a massacre. The forecast is what makes it matter: you can always see what's coming, so you lose a piece mainly when something more urgent is going on.

Who moves last

Count the countdown as moves, not as turns. The vanish takes effect right after the final counted move, before the next player replies. So you can work out who gets the last move before it happens.

If your opponent has the last move, they can step off a target square at the final moment. If you have it, they have to solve the problem one move sooner. This matters most when both sides have pieces on target squares and only one can be saved in time.

Using the forecast as a weapon

Make them choose

The best moment for a threat is when your opponent also has a piece on a target square. If you attack something else, they can only answer one problem per move. With the countdown near zero, one extra threat can win a piece, because the vanish takes the other one for free.

Pin a piece on a doomed square

A piece on a target square that's pinned to the King usually can't step away. If you can arrange a pin on such a piece before the countdown ends, it will disappear without you spending anything.

Don't capture onto a target late

A capture onto a target square that lands near the end of the countdown may give the piece straight back. Sometimes the right recapture is not to recapture at all. Equally, when the countdown is about to reach zero, you can leave a piece attacked on a target square, because taking it would cost your opponent the capturing piece.

Watch the lines that open

When a pawn or piece disappears, every line through its square opens. A blocked bishop may suddenly point at your King, and a pawn shield can get a hole in it. Look at the position as it will be after the vanish, not as it is now.

Reading the screen

The forecast line shows the moves remaining and the target squares, which are also marked on the board. Room settings can hide part of the forecast. On narrow screens it scrolls sideways. Kings on target squares are safe.

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